Frequently Asked Questions (FAQ)
Selection of Game Developers:
1. Identify the game development companies, who already have portfolio of games in the market.
2. As a second preference, we can also work with companies who may not be currently developing games and may only be doing it as an on-shore or off shore company for international market. However, these companies should make business, financial and market commitments to set up facilities, team and infrastructure for a specified country or regional market with demonstrated commitment.
3. As the third preference, we can also work with companies, who are not in the game development business, but are willing to make financial, organizational, team and organizational commitment to develop games for a given market
Analysis and Selection of Games:
1. We will review the portfolio of the games with the game development companies
2. We will select games that are suitable to embed educational content in the games. The educational content is an ordered collection of "Educational Bytes", or "Knowledge Bytes" or “Intellibytes” matching with the actual age or age group and their respective school curriculum. The age group is from 5 through 13, corresponding to grades 1 through 7. With in this age and grade group, we plan to form subgroups with following example: Grades 1 and 2; Grades 3 and 4; Grades 5 and 6; Grade 7 - Totally 4 subgroups
3. Depending on the game company, and their portfolio, we may select percentage for embedding educational content.
4. We will enter into an agreement with the game company and license the selected games.
5. We will collaborate with game company and its game development team to show them ways to embed the educational contents into the different games. The actual coding will be done by the game company team, and NOT by us. We do NOT take over their game development work.
6. Each education embedded game will be independently tested, verified and certified by a pool of pedagogy experts.
7. We will take responsibility to market the education embedded games and give a revenue share to the game company. The actual share may vary depending on the actual game, its total active life in the market (each game will have different active life, as new games come into the market).
8. We may advise the game company on effectively designing the games for their respective educational efficacy. Our unique methodology will always impart educational value to students / kids and increase their scores in standardized tests.
Value to Game Companies
• Increased usage and sales of their games, because of the value to kids / students and their parents.
Value to Kids / Students
• Increased and effective learning, enhanced understanding of the subjects and especially the concepts, better memory as they are playing and having fun, it is challenging and the kids welcome challenge as along as it is fun.
• It is play and fun to learn for kids.
Value to Parents and Schools
• The parents will be happier with smarter kids.
• The schools benefit as the kids understand the concepts and remember them
Overall Value
• What you read, you may forget; if you played and fun, while learning, you understand and remember them very easily and for a long term
Value to the Nation
• The kids become smarter, while having fun.
• Less stress on the kids, parents, schools and society
• Happy kids, parents and schools
• Smarter next and future generations
• The country can become the Number ONE country in the world
• The country can becomes a leader and a country of excellence in video games, education, animation, graphics.
• Arts students can use their creativity and be employed
• Numerous jobs created in graphics, animation, computer software, studio and production.
• The country becomes a leader in 3D animation.
• The country can export video games to the world.
• More opportunity for schools, colleges and university departments in video game development.
• New growth dimension for entrepreneurs and investors.
• It is a NEW type revolution, growth and dominance in the world for the country.
How is the video game delivered ? Is this via sever, CD , DVD"s?
• The kids / students download the games from our internet server. Once the game is downloaded, it can be played off-line anytime.
• All games are NOT played online. For the countries with internet penetration, we will offer both offline and online games.
• We can also offer multiplayer games in countries with needed infrastructure,
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